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INI File  |  1998-05-16  |  10KB  |  487 lines

  1. [Registry]
  2. KeyBase=Software
  3. KeyCompany=Epic MegaGames
  4. KeyProduct=Unreal
  5. OleApp=Unreal
  6. OleAppDescription=Unreal Engine
  7. OleMapType=Unreal.Map
  8. OleMapDescription=Unreal Map
  9. MimeMapType=application/x-unreal
  10. EditorApp=UnrealEd.exe
  11.  
  12. [URL]
  13. Protocol=unreal
  14. ProtocolDescription=Unreal Protocol
  15. Name=Player
  16. Map=Index.unr
  17. LocalMap=Unreal.unr
  18. Host=
  19. Portal=
  20. MapExt=unr
  21. SaveExt=usa
  22. Port=7777
  23.  
  24. [DefaultPlayer]
  25. Name=Player
  26. Class=UnrealI.FemaleOne
  27.  
  28. [FirstRun]
  29. FirstRun=True
  30.  
  31. [Engine.Engine]
  32. GameRenderDevice=SoftDrv.SoftwareRenderDevice
  33. AudioDevice=Galaxy.GalaxyAudioSubsystem
  34. NetworkDevice=IpDrv.TcpNetDriver
  35. Console=Engine.Console
  36. Language=int
  37. GameEngine=Engine.GameEngine
  38. EditorEngine=Editor.EditorEngine
  39. WindowedRenderDevice=SoftDrv.SoftwareRenderDevice
  40. RenderDevice=GlideDrv.GlideRenderDevice
  41. DefaultGame=UnrealI.SinglePlayer
  42. DefaultServerGame=UnrealI.DeathMatchGame
  43. ViewportManager=WinDrv.WindowsClient
  44. Render=Render.Render
  45. Input=Engine.Input
  46. Canvas=Engine.Canvas
  47.  
  48. [Core.System]
  49. PurgeCacheDays=30
  50. SavePath=..\Save
  51. CachePath=..\Cache
  52. CacheExt=.uxx
  53. Paths[0]=..\System\*.u
  54. Paths[1]=..\Maps\*.unr
  55. Paths[2]=..\Textures\*.utx
  56. Paths[3]=..\Sounds\*.uax
  57. Paths[4]=..\Music\*.umx
  58. Paths[5]=
  59. Paths[6]=
  60. Paths[7]=
  61. Paths[8]=
  62. Paths[9]=
  63. Paths[10]=
  64. Paths[11]=
  65. Paths[12]=
  66. Paths[13]=
  67. Paths[14]=
  68. Paths[15]=
  69. Suppress[0]=DevLoad
  70. Suppress[1]=DevSave
  71. Suppress[2]=DevNetTraffic
  72. Suppress[3]=DevGarbage
  73. Suppress[4]=DevKill
  74. Suppress[5]=DevReplace
  75. Suppress[6]=DevSound
  76. Suppress[7]=DevCompile
  77. Suppress[8]=DevBind
  78. Suppress[9]=
  79. Suppress[10]=
  80. Suppress[11]=
  81. Suppress[12]=
  82. Suppress[13]=
  83. Suppress[14]=
  84. Suppress[15]=
  85.  
  86. [Engine.GameEngine]
  87. CacheSizeMegs=2
  88. UseSound=True
  89. FirstRun=True
  90. ServerActors[0]=IpDrv.ServerBeacon
  91. ServerActors[1]=IpDrv.ServerUplink
  92. ServerActors[2]=
  93. ServerActors[3]=
  94. ServerActors[4]=
  95. ServerActors[5]=
  96. ServerActors[6]=
  97. ServerActors[7]=
  98. ServerActors[8]=
  99. ServerActors[9]=
  100. ServerActors[10]=
  101. ServerActors[11]=
  102. ServerActors[12]=
  103. ServerActors[13]=
  104. ServerActors[14]=
  105. ServerActors[15]=
  106. ServerPackages[0]=Female1skins
  107. ServerPackages[1]=Female2skins
  108. ServerPackages[2]=Male1skins
  109. ServerPackages[3]=Male2skins
  110. ServerPackages[4]=Male3skins
  111. ServerPackages[5]=SkTrooperskins
  112. ServerPackages[6]=
  113. ServerPackages[7]=
  114. ServerPackages[8]=
  115. ServerPackages[9]=
  116. ServerPackages[10]=
  117. ServerPackages[11]=
  118. ServerPackages[12]=
  119. ServerPackages[13]=
  120. ServerPackages[14]=
  121. ServerPackages[15]=
  122.  
  123. [Engine.Input]
  124. Aliases[0]=(Command="Button bFire | Fire",Alias=Fire)
  125. Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire)
  126. Aliases[2]=(Command="Axis aBaseY  Speed=+300.0",Alias=MoveForward)
  127. Aliases[3]=(Command="Axis aBaseY  Speed=-300.0",Alias=MoveBackward)
  128. Aliases[4]=(Command="Axis aBaseX Speed=-150.0",Alias=TurnLeft)
  129. Aliases[5]=(Command="Axis aBaseX  Speed=+150.0",Alias=TurnRight)
  130. Aliases[6]=(Command="Axis aStrafe Speed=-300.0",Alias=StrafeLeft)
  131. Aliases[7]=(Command="Axis aStrafe Speed=+300.0",Alias=StrafeRight)
  132. Aliases[8]=(Command="Jump | Axis aUp Speed=+300.0",Alias=Jump)
  133. Aliases[9]=(Command="Button bDuck | Axis aUp Speed=-300.0",Alias=Duck)
  134. Aliases[10]=(Command="Button bLook",Alias=Look)
  135. Aliases[11]=(Command="Toggle bLook",Alias=LookToggle)
  136. Aliases[12]=(Command="ActivateItem",Alias=InventoryActivate)
  137. Aliases[13]=(Command="NextItem",Alias=InventoryNext)
  138. Aliases[14]=(Command="PrevItem",Alias=InventoryPrevious)
  139. Aliases[15]=(Command="Axis aLookUp Speed=+100.0",Alias=LookUp)
  140. Aliases[16]=(Command="Axis aLookUp Speed=-100.0",Alias=LookDown)
  141. Aliases[17]=(Command="Button bSnapLevel",Alias=CenterView)
  142. Aliases[18]=(Command="Button bRun",Alias=Walking)
  143. Aliases[19]=(Command="Button bStrafe",Alias=Strafe)
  144. Aliases[20]=(Command="ActivateTranslator",Alias=ActivateTranslator)
  145. Aliases[21]=(Command="ActivateHint",Alias=ActivateHint)
  146. Aliases[22]=(Command="",Alias=None)
  147. Aliases[23]=(Command="",Alias=None)
  148. Aliases[24]=(Command="",Alias=None)
  149. Aliases[25]=(Command="",Alias=None)
  150. Aliases[26]=(Command="",Alias=None)
  151. Aliases[27]=(Command="",Alias=None)
  152. Aliases[28]=(Command="",Alias=None)
  153. Aliases[29]=(Command="",Alias=None)
  154. Aliases[30]=(Command="",Alias=None)
  155. Aliases[31]=(Command="",Alias=None)
  156. Aliases[32]=(Command="",Alias=None)
  157. Aliases[33]=(Command="",Alias=None)
  158. Aliases[34]=(Command="",Alias=None)
  159. Aliases[35]=(Command="",Alias=None)
  160. Aliases[36]=(Command="",Alias=None)
  161. Aliases[37]=(Command="",Alias=None)
  162. Aliases[38]=(Command="",Alias=None)
  163. Aliases[39]=(Command="",Alias=None)
  164. LeftMouse=Fire
  165. RightMouse=AltFire
  166. MiddleMouse=MoveForward
  167. Tab=Type
  168. Enter=InventoryActivate
  169. Shift=Walking
  170. Ctrl=Fire
  171. Alt=AltFire
  172. Pause=Pause
  173. CapsLock=LookToggle
  174. Escape=ShowMenu
  175. Space=Jump
  176. PageDown=LookDown
  177. End=CenterView
  178. Left=TurnLeft
  179. Up=MoveForward
  180. Right=TurnRight
  181. Down=MoveBackward
  182. Insert=AltFire
  183. Delete=LookUp
  184. 0=SwitchWeapon 10
  185. 1=SwitchWeapon 1
  186. 2=SwitchWeapon 2
  187. 3=SwitchWeapon 3
  188. 4=SwitchWeapon 4
  189. 5=SwitchWeapon 5
  190. 6=SwitchWeapon 6
  191. 7=SwitchWeapon 7
  192. 8=SwitchWeapon 8
  193. 9=SwitchWeapon 9
  194. C=Duck
  195. G=Grab
  196. L=Taunt wave
  197. M=Look
  198. O=Toggle bExtra0
  199. S=Axis aUp Speed=+300.0
  200. T=Talk
  201. Z=Strafe
  202. F1=Help | FunctionKey 1
  203. F2=ActivateTranslator | FunctionKey 2
  204. F3=ActivateHint | FunctionKey 3
  205. F4=ShowScores
  206. F5=ChangeHud
  207. F6=QuickSave
  208. F7=QuickLoad
  209. F8=FunctionKey 8
  210. F9=Shot
  211. F10=Cancel
  212. F11=Brightness
  213. F12=EndFullscreen
  214. Equals=ViewUp
  215. Comma=StrafeLeft
  216. Minus=ViewDown
  217. Period=StrafeRight
  218. Slash=NextWeapon
  219. LeftBracket=InventoryPrevious
  220. Backslash=ChangeHud
  221. RightBracket=InventoryNext
  222. MouseX=Axis aMouseX Speed=6.0
  223. MouseY=Axis aMouseY Speed=6.0
  224. MouseW=
  225. None=
  226. Cancel=
  227. Backspace=
  228. PageUp=
  229. home=
  230. Select=
  231. Print=
  232. Execute=
  233. PrintScrn=
  234. Help=
  235. A=
  236. B=
  237. D=
  238. E=
  239. f=Feigndeath
  240. H=
  241. i=
  242. j=Taunt Taunt1
  243. K=Taunt Victory1
  244. P=
  245. Q=
  246. R=
  247. U=
  248. V=
  249. W=
  250. X=
  251. NumPad0=Jump
  252. NumPad1=
  253. NumPad2=
  254. NumPad3=
  255. NumPad4=StrafeLeft
  256. NumPad5=MoveBackward
  257. NumPad6=StrafeRight
  258. NumPad7=TurnLeft
  259. NumPad8=MoveForward
  260. NumPad9=TurnRight
  261. GreyStar=
  262. GreyPlus=NextWeapon
  263. Separator=
  264. GreyMinus=PrevWeapon
  265. NumPadPeriod=Duck
  266. GreySlash=
  267. F13=
  268. F14=
  269. F15=
  270. F16=
  271. F17=
  272. F18=
  273. F19=
  274. F20=
  275. F21=
  276. F22=
  277. F23=
  278. F24=
  279. NumLock=
  280. ScrollLock=
  281. LShift=
  282. RShift=
  283. LControl=
  284. RControl=
  285. Semicolon=ThrowWeapon
  286. Tilde=
  287. SingleQuote=Strafe
  288. Attn=
  289. CrSel=
  290. ExSel=
  291. ErEof=
  292. Play=
  293. Zoom=
  294. NoName=
  295. PA1=
  296. OemClear=
  297. MouseZ=
  298. MouseWheelDown=NextWeapon
  299. MouseWheelUp=PrevWeapon
  300. Joy1=Fire
  301. Joy2=Jump
  302. Joy3=AltFire
  303. Joy4=Duck
  304. Joy5=NextWeapon
  305. Joy6=SwitchWeapon 2
  306. Joy7=SwitchWeapon 3
  307. Joy8=SwitchWeapon 4
  308. Joy9=SwitchWeapon 9
  309. Joy10=SwitchWeapon 0
  310. Joy11=InventoryPrevious
  311. Joy12=InventoryActivate
  312. Joy13=InventoryNext
  313. Joy14=
  314. Joy15=
  315. Joy16=
  316. JoyX=Axis astrafe speed=2
  317. JoyY=Axis aBaseY speed=2
  318. JoyZ=
  319. JoyR=
  320. JoyU=Axis aturn speed=5.9
  321. JoyV=Axis aLookUp speed=-3
  322. JoyPovRight=SwitchWeapon 6
  323. JoyPovLeft=SwitchWeapon 7
  324. JoyPovUp=SwitchWeapon 8
  325. JoyPovDown=SwitchWeapon 5
  326.  
  327. [WinDrv.WindowsClient]
  328. ViewportX=512
  329. ViewportY=384
  330. Brightness=0.500000
  331. MipFactor=1.000000
  332. UseDirectDraw=True
  333. UseJoystick=False
  334. CaptureMouse=True
  335. UseDirectDraw=True
  336. Brightness=0.600000
  337. MipFactor=1.000000
  338. CaptureMouse=True
  339. StartupFullscreen=True
  340. CurvedSurfaces=False
  341. LowDetailTextures=False
  342. ScreenFlashes=True
  343. NoLighting=False
  344. SlowVideoBuffering=False
  345. DeadZoneXYZ=True
  346. DeadZoneRUV=False
  347. InvertVertical=False
  348. ScaleXYZ=1000.0
  349. ScaleRUV=2000.0
  350.  
  351. [Galaxy.GalaxyAudioSubsystem]
  352. UseDirectSound=True
  353. UseFilter=True
  354. UseSurround=False
  355. UseStereo=True
  356. UseCDMusic=False
  357. UseDigitalMusic=True
  358. UseSpatial=False
  359. UseReverb=True
  360. Use3dHardware=False
  361. LowSoundQuality=False
  362. ReverseStereo=False
  363. Latency=40
  364. OutputRate=22050Hz
  365. EffectsChannels=16
  366. DopplerSpeed=6500.000000
  367. MusicVolume=120
  368. SoundVolume=200
  369. AmbientFactor=0.600000
  370.  
  371. [IpDrv.TcpNetDriver]
  372. ConnectionTimeout=30.0
  373. InitialConnectTimeout=500.0
  374. AckTimeout=1.0
  375. KeepAliveTime=1.0
  376. DefaultByteLimit=2600
  377. MaxClientByteLimit=25000
  378. SimLatency=0
  379. DumbProxyTimeout=2.0
  380. SimulatedProxyTimeout=10.0
  381. SpawnPrioritySeconds=1.0
  382. DuplicateClientMoves=True
  383. ServerTravelPause=5.0
  384. MaxTicksPerSecond=35
  385.  
  386. [IpDrv.TcpipConnection]
  387. SimPacketLoss=0
  388. SimLatency=0
  389.  
  390. [IpDrv.UdpBeacon]
  391. DoBeacon=True
  392. BeaconTime=0.50
  393. BeaconTimeout=5.0
  394. BeaconPort=7776
  395. BeaconProduct=Unreal
  396.  
  397. [IpDrv.ServerUplink]
  398. DoUplink=False
  399. MasterServerAddress=master.unreal.com
  400. CommentString=
  401. GamePort=7777
  402.  
  403. [SoftDrv.SoftwareRenderDevice]
  404. Translucency=True
  405. VolumetricLighting=True
  406. ShinySurfaces=False
  407. Coronas=False
  408. HighDetailActors=False
  409. HighResTextureSmooth=True
  410. LowResTextureSmooth=False
  411. FastTranslucency=True
  412.  
  413. [GlideDrv.GlideRenderDevice]
  414. Translucency=True
  415. VolumetricLighting=True
  416. ShinySurfaces=True
  417. Coronas=True
  418. HighDetailActors=True
  419. DetailBias=-1.500000
  420. RefreshRate=100Hz
  421. DetailTextures=True
  422. FastUglyRefresh=False
  423. ScreenSmoothing=True
  424. Resolution=Default
  425.  
  426. [SglDrv.SglRenderDevice]
  427. Translucency=True
  428. VolumetricLighting=False
  429. ShinySurfaces=False
  430. Coronas=True
  431. HighDetailActors=False
  432. ColorDepth=16
  433. DetailTextures=False
  434. FastUglyRefresh=False
  435. TextureDetailBias=Near
  436. VertexLighting=False
  437.  
  438. [Editor.EditorEngine]
  439. UseSound=True
  440. CacheSizeMegs=4
  441. GridEnabled=True
  442. SnapVertices=True
  443. SnapDistance=10.000000
  444. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  445. RotGridEnabled=True
  446. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  447. GameCommandLine=-log
  448. FovAngleDegrees=90.000000
  449. GodMode=True
  450. AutoSave=False
  451. AutoSaveTimeMinutes=5
  452. AutoSaveIndex=6
  453. C_WorldBox=(R=0,G=0,B=107,A=0)
  454. C_GroundPlane=(R=0,G=0,B=63,A=0)
  455. C_GroundHighlight=(R=0,G=0,B=127,A=0)
  456. C_BrushWire=(R=255,G=63,B=63,A=0)
  457. C_Pivot=(R=0,G=255,B=0,A=0)
  458. C_Select=(R=0,G=0,B=127,A=0)
  459. C_AddWire=(R=127,G=127,B=255,A=0)
  460. C_SubtractWire=(R=255,G=192,B=63,A=0)
  461. C_GreyWire=(R=163,G=163,B=163,A=0)
  462. C_Invalid=(R=163,G=163,B=163,A=0)
  463. C_ActorWire=(R=127,G=63,B=0,A=0)
  464. C_ActorHiWire=(R=255,G=127,B=0,A=0)
  465. C_White=(R=255,G=255,B=255,A=0)
  466. C_SemiSolidWire=(R=127,G=255,B=0,A=0)
  467. C_NonSolidWire=(R=63,G=192,B=32,A=0)
  468. C_WireGridAxis=(R=119,G=119,B=119,A=0)
  469. C_ActorArrow=(R=163,G=0,B=0,A=0)
  470. C_ScaleBox=(R=151,G=67,B=11,A=0)
  471. C_ScaleBoxHi=(R=223,G=149,B=157,A=0)
  472. C_Mover=(R=255,G=0,B=255,A=0)
  473. C_OrthoBackground=(R=163,G=163,B=163,A=0)
  474. C_Current=(R=0,G=0,B=0,A=0)
  475. C_BrushVertex=(R=0,G=0,B=0,A=0)
  476. C_BrushSnap=(R=0,G=0,B=0,A=0)
  477. C_Black=(R=0,G=0,B=0,A=0)
  478. C_Mask=(R=0,G=0,B=0,A=0)
  479. C_WireBackground=(R=0,G=0,B=0,A=0)
  480. C_ZoneWire=(R=0,G=0,B=0,A=0)
  481. EditPackages[0]=Core
  482. EditPackages[1]=Engine
  483. EditPackages[2]=Editor
  484. EditPackages[3]=Fire
  485. EditPackages[4]=IpDrv
  486. EditPackages[5]=UnrealI
  487.